I would take out Barbed Trap and Dodge because neither of them seems necessary. It's usually wiser to go all traps or all bows, but not a little of both. Usually when I go traps I bring a staff for extra energy. Also, one stance is usually enough, and you've got Whirling Defense, so I would take out Dodge.
Throw Dirt, Whirling Defense, Troll Unguent, and Distracting Shot are PvE staples for me, so good job there. Personally, I don't like Penetrating Attack (or is it Penetrating Shot? I can't remember) because there are quite a few bow attacks that do a lot more damage than it even with its armor penetration.
As far as your attribute points go, you should be able to go a bit higher pretty easily and still have 485 hp or even more if you use those vitae thingies.
Expertise: 10 + 1 + 3 = 14
WS: 10 + 1 = 11
Marksmanship: 11 + 1 = 12
That's what I go with usually. Not a bad build really, but it could be better. Hope that helps.
EDIT: Just saw your post on the Beast Mastery stuff. As far as BM healing goes, there's Companionship and Heal As One which heal you and/or your pet. There's another BM skill in Factions that heals you every time your pet attacks, but I can't remember what it's called. To reduce damage on your pet there's Call of Protection and Otyugh's Cry, and to heal your pet there's Comfort Animal (plus the ones I mentioned above that heal you both).
Last edited by The Shelf; Oct 09, 2007 at 02:29 PM // 14:29..
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